“triangle strategy,” insanity, and ChesterBelloc: why do you keep making these stories?

I rarely write about video games because frankly they aren’t worth writing about, but the recent “triangle strategy” just gets my goat. Ignoring the gameplay, the story and themes of this game are just pablum making it unplayable.  It’s like I’m being forcefed hg wells’ suicide note just to be able to play more twee grid-based strategy. Why do these stories keep being made?